Arcana/Cata++ Patchmod
Optional patch mod that allows content in Arcana and Cataclysm++ to interact with each other.
Browse all 85 / 85 mods in the registry.
Optional patch mod that allows content in Arcana and Cataclysm++ to interact with each other.
The unofficial expansion mod for Cataclysm: Bright Nights. The gigantic jabberwock of a mod that adds a lot of content to the game: new items, buildings, scenarios, monsters, etc. It also reworks and
Brings the retro-futuristic feel of Fallout series to the Cataclysm. Guns, factions, monsters, craftable items, mutations, food, drinks, locations and even more. Stuff from the Core Region, all the wa
Adds many new atomic gears to BN!
The sequeal to CDDA's old More Survival Tools mod, adding additional useful innawoods content.
A mod that adds new cars to BN!
Adds late game items, big bundle of materials and (SoonTM)late game monsters to challenge your demi-god cyber mutant
The blob has evolved, now a new substance called XE038 is making monsters mutate even further. Add challenging late game monsters, big bundle of materials and late game items.
Adds a shark-girl mutation category inspired by Gawr Gura. Descend from the lost city of Atlantis and embrace your inner apex predator of the seas!
Adds many new atomic gears to BN!
Patch mod for acs stealth cloak to be used for cata++.
Blob based survival and technology. Adds comprehensive slime-based equipment, creatures, and amphibious vehicle parts that can transition seamlessly between land and water.
Cataclysm BN port of the Sky Island mod. Raid-based gameplay inspired by Escape from Tarkov and Dark & Darker. This is a very early version!
Adds a bunch of craftable armors and weapons, mostly upgrades or alternatives to existing stuff
A mod that adds many new flavors of coke to find
adds one rare bow with custom-made sound fx
The official replacement for and expansion of the Medieval and Historic Content mod, Bright Nights version.
Adds Final Fantasy creatures. When the Catacylsm struck, portals to the Final Fantasy Franchise opened, and creatures crossed though. Some friendly, some enemy.
Adds bodily fluids as well as related mechanics for toilets. NOTE: There is currently no way to interrupt long crafting actions, so you may have to pay more attention to the log if you don't want to
Pure Lua prototype for RimTalk-like NPC dialogue routing in Cataclysm BN. Includes memory, context routing, and a local OpenAI-compatible provider shape.
Adds 14 survivor-inspired hairstyles and Debi/Marlene hats.
Soundpack maintained for Cataclysm: Bright Nights.
Various things added to Arcana, some pulled from other mods.
Edits and additions to CBM content, mostly to personal preference and as a learning tool.
Edits and additions to weaponry, mostly to personal preference and as a learning tool.
Custom martial arts styles. Perhaps not the most realistic! Finally balanced a bit better.
Mostly things ripped from Primal World, but without sacrificing preexisting structures and non-foraged loot. Do not use with Primal World.
New starts, mostly based around characters I like from other series. Probably OP.
A supplement mod that increments the Cataclysm Bright Nights experience by adding an inscrutable evil, extra-terrestrial humanoid paramilitary expeditionary force to your typical survival scenario. /n
하이테크 모드.
Adds mutated cows that produce exotic fluids obtained through catalyst cows.
Adds mutated plants that grow materials like steel and gold. Exhaustive list: aluminum, coal, gold, silver, zinc, tin, lead, copper, platinum, bronze, steel, rock, rocksalt, sulfur, limestone, gunpow
testing
Adds a monster that will drive you insane, and cause death upon seeing it. Always keep a blindfold on hand, and have a plan to break line of sight.
Add a weird school which includes quests, killing zombies, adding weapons, and moar, still WIP.
A variety of mutations to make your thresholds more mobile, flavourful and utilitarian. Jumping? Climbing? Digging? Releasing strange substances? Growing bizarre apendices? (almost)Everybody gets one!
Magical Girl Content. Adds unique professions with different perks to hopefully cater to trying out a different style of play.
The all in one module for my profession mod, adding, replacing, and rebalancing several professions to give the player more variety in their starts without having to pick a challenge or joke start. Do
A civilian militia rifleman, lower tier than a proper soldier. dont use with the all in one variant
Rebalance bionic prepper and add a normal one, dont use alongside all in one
Replace Shotgun Hunter With RV Owner
Just a variant of survivor who wasnt so abysmally unprepared, got himself a strap before evac. Dont use with the all in one variant.
Adds metal scrap walls
Adds 12+ new firearms and 46+ gun-mods as well as 10+ professions to showcase them.
Adds survivor lolita coords, for all your fancy needs.
Adds a Nuclear Power Plant from DDA. Location created by author: 8streets. Done to realism as could.
Makes all Autodocs in Aftershock safe
Zeroes out potential for addiction from default comestibles.
Adding craft recipes to bullet casings, as well as brass itself. May be OP and unbalanced
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A mod that add mountain dew to the game
Adds a few winter items for mutants and buffs XL variants of armors to normal levels.
No Hope, but bandit npcs are replaced with monster bandits from "Compatible Add Bandits" by Malkeus
Adds Imperial weapons from the Warhammer 40K universe. It was originally made by Wulfle, or so the modinfo says.
Brings a little bit of that retro-futuristic class to the Cataclysm. Guns, beasts, and more. Stuff from the Core Region, all the way to the Commonwealth. Remade from scratch
This makes dried veggies, fruits, mushrooms, eggs and flour stackable, also unperishable. Also all berries and fruits are migrated into one item respectively.
Adds spawning locations for dangerous enemies like Flesh golems, Mutants, Dogs, Shoggoths, etc. It seems to work even. Code based on No_Hope mod by Night_Pryanik
Adds a lot more spawning locations for small groups of bandits making them much more frequent. All code extracted from No_Hope mod by Night_Pryanik
Adds additional roof v_parts that occupy on_roof layer, it makes it visible when out of vehicle but also blocks installing turrets, solar panels, etc
Weapons from Blazemod, pneumatic weapons
A lot of vehicle parts and weapons.json
CO.AG-based soundpack for Cataclysm: Bright Nights.